Click on Request File, this will generate a License Request file 2.
Save your file to a location 3. Go to your Video Copilot Store account download section and click on the Element download page 4.
Click Generate License and it will prompt you to save the License File. Select the License File you downloaded from the store. Delete the following folder if you are on PC and then run the Element 3D installer again and license as normal:. Delete the following folder if you are on MAC and then run the Element 3D installer again and license as normal:. After Effects CC Tutorials!
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OOF: Finite Element Analysis of Microstructures
One is to set clipping planes in the Viewer toolbox. A plane is specified by giving a direction and an offset from the origin. The plane is perpendicular to the given direction. The offset is the minimum distance from the plane to the origin. You can use multiple planes at once. Be sure to experiment with the "Flip" checkbox for each plane, and the "Invert All" checkbox below the list of planes. Clipping planes can be edited interactively by selecting the plane in the list in the Viewer toolbox, which causes the plane and a normal arrow to be drawn in the graphics window.
Clicking and dragging the plane moves it in the direction of the arrow. Clicking and dragging the arrow reorients it and the plane by rotating about the base of the arrow. Control-clicking and dragging either the arrow or the plane moves the arrow's base within the plane. The second way of seeing inside objects is to apply filters. All OOF3D graphics layers have a "filter" parameter, which can be used to prevent parts of the layer from being drawn. For example, when viewing a Microstructure, it's possible to display only the voxels in a given group, or only those with a given Material, etc.
Some of the Voxel Selection Modification methods in the Voxel Selection page have an operator parameter, which determines what the method does with the voxels it's manipulating. Skeletons are constructed by dividing the Microstructure into rectangular boxes, and then dividing each box into 5 tetrahedra.
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The number of boxes along each edge of the Microstructure is a settable parameter. There are two ways of orienting the 5 tetrahedra in each box, but compatibility with neighboring boxes means that choosing the orientation for one box determines the orientation of all of the others. The two ways are called "moderate" and "middling", to be analogous to OOF2's ways of creating a Skeleton from triangular elements. OOF3D includes a new method, "Surface Smooth", which attempts to smooth the interfaces between materials.
As of version 3. The Scheduled Output page has been simplified. It has one list of outputs, instead of separate lists for Outputs, Schedules, and Destinations. When creating a Scheduled Output, all of its properties are set in a single dialog box. The Analysis and Boundary Analysis pages have been merged. The functionality of the old Boundary Analysis page is obtained by selecting a boundary as the domain in the Analysis page.
The Scalar and Aggregate buttons on the Analysis page have been removed. All Outputs are available in a single set of menus. Direct Output is not available on face boundaries, because of the difficulty of defining the output points.
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Instead, those domains only support integrated output quantities. If you try to select Direct Output and Face Boundary together, nothing will be displayed in the Sampling widget and the Go button will be insensitive. OOF3D is still under development, and not all of its planned features are implemented.
Here are some of the things that are missing but that we're planning to include. This list is bound to be incomplete. Only left mouse clicks are recognized. In a later version the user will be able to configure the meaning of different mouse buttons, so that one button is always for selection and one for changing the 3D view parameters. There is no graphical indication of which voxels are active, although filters can be used to display only the active or inactive regions.
If possible, please use the OOF3D bug report tool, which assembles all of the relevant information in one file which you can mail to us. If you're unable to create a bug report file with the bug reporting tool, please be sure to include the following information in your e-mail: Your operating system and version number. The OOF3D version number. A description of the problem, including what you were doing when the problem occurred, as exactly as possible. Anything that will help us reproduce the problem. Any input files images, scripts, or data that you used. Failing a test doesn't necessarily mean that the program or your installation is broken.
The content of the graphics window sometimes doesn't appear when it should.
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Resizing the window slightly usually fixes the problem. In the tutorials, using the "Back" and "Next" buttons can desensitize the "Next" button, even if the page's task has been performed. In Debug mode, the "Next" button is always sensitive. This is harmless and you can ignore it. We know what causes it and how to fix it, but we don't know where to fix it.
The research software provided om this website "software" is provided by NIST as a public service. You may use, copy and distribute copies of the software in any medium, provided that you keep intact this entire notice. You may improve, modify and create derivative works of the software or any portion of the software, and you may copy and distribute such modifications or works. Modified works should carry a notice stating that you changed the software and should note the date and nature of any such change.
Please explicitly acknowledge the National Institute of Standards and Technology as the source of the software. You are solely responsible for determining the appropriateness of using and distributing the software and you assume all risks associated with its use, including but not limited to the risks and costs of program errors, compliance with applicable laws, damage to or loss of data, programs or equipment, and the unavailability or interruption of operation.
This software is not intended to be used in any situation where a failure could cause risk of injury or damage to property. The software was developed by NIST employees. To see what's new, read the OOF3D change log. Installation D must be added to the build and install commands. Image Data Images are read from a directory which contains multiple two dimensional image files, which will be assembled into a three dimensional image.
You can load an image at start-up by invoking oof3d like this: oof3d --image directory where directory is a directory containing image files. Microstructures Some of the Voxel Selection Modification methods in the Voxel Selection page have an operator parameter, which determines what the method does with the voxels it's manipulating.
Skeletons Skeletons are constructed by dividing the Microstructure into rectangular boxes, and then dividing each box into 5 tetrahedra. Meshes, etc. Fields can't be marked "in-plane", and there are no in-plane constraint equations. Outputs The Scheduled Output page has been simplified. Missing Features OOF3D is still under development, and not all of its planned features are implemented.
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